﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using CarlosMisfortune.view;

namespace CarlosMisfortune.model
{
    class GameModel
    {
        #region Fields

        #endregion

        #region Properties
        #endregion

        #region Constructor
        public GameModel()
        {
 
        }
        #endregion

        #region Public Methods
        public bool Update(GameTime a_gameTime, SpriteBatch a_spritebatch)
        {
            return true;
        }
        #endregion
    }
}
